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The source code of KeeperRL is available under the en.wikipedia.org license, and you can find it github.com. The source code distribution includes the full game logic, and part of the graphics, like UI elements. It doesn't include the tile graphics and music. This is essentially the free version of KeeperRL, which you can also download from miki151.itch.io in a playable form. (It's labeled as a demo there, but it's actually the full free version).
In the free version the map is rendered using Unicode characters. The commercial version of KeeperRL, which you can buy on Steam and elsewhere, is essentially the free version plus tile graphics, music, and sound effects. Since the source code is public, everyone can modify it and build a custom version of KeeperRL. The only requirement is that the modified source code is distributed along with the custom binary. (consult the GPL license above for details). I've posted instructions on how to build KeeperRL on Windows keeperrl.com.
Hello Michal, Mac questions: You put nice guidelines out there for Mac users! But Mac users don't have access to apt-get; they must use yum or homebrew or Fink for package instlalations. Problem is that these tools don't have the packages you mentioned. I'm working through searching the right package names and commands (ie 'boost' seems to be the package for libboost-system, though I can't be sure of it). I'll dump here the additionnal commands for Mac users. And report here if I am stuck after a week on that. OK that was more simple than I thought!
No worries here. I'll post here my results.
I can now compile the game on Mac. New Mac user install instructions that I recommend: MAC INSTRUCTIONS (as of OSX 10.12+) Package names are different on Mac, so you may be a bit stuck on dependencies. You can't use apt-get and will need a package manager. I recommend installing homebrew thanks to. As of this post to install homebrew on Mac you just need run this command in terminal: /usr/bin/ruby -e '$(curl -fsSL 2. You'll also need Xcode installed, from the App Store.
It's a requirement for the Boost package. Then now all the commands with the right package names: xcode-select —install brew install make brew install gcc brew install boost brew install sdl2 brew install sdl2image brew install libvorbis brew install openal-soft 3.
Now the most intricate part. The compile code looks for lboostthread but unfortunately the Boost for mac instead proposed a Multithread (-mt) version, and no file with the default name. So you have to edit a file. You may use any editor I just propose the commands here from terminal using 'vi'.
![Download Download](/uploads/1/2/5/5/125533119/400472281.jpg)
vi Makefile Look for lboostthread by typing '/lboostthread' Edit it by typing 'i' and add -mt, to end with 'lboostthread-mt' instead of 'lboostthread' Exit by typing 'wq'. All dependencies are good now, you should be able to build KeeperRL using its Readme:-) 5. If you compile using the readme you'll end up with a 'keeper' executable in the folder. Now if you run it, unfortunately it will end up with some sokoban error. To have it working you need to run it from command line, or maybe it's a privilege problem. For instance I did a: 'sudo./keeper' and it worked just right.
KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes. When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat.
You can also play as an adventurer and assault dungeons made by you or other players. Roguelike mechanics The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks.
You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon. Large, procedurally generated maps In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot.
Every game you play will be different. Technology tree Getting more and more powerful, you will pursue new technologies to aid your malicious plans. Research new spells, necromancy, alchemy and dozens of other techs.
Exchange maps with other players Retire your dungeon and let other players continue playing on the same map, witnessing the destruction you've done and fighting with the forces that you created. KeeperRL is an opensource project. You can find the source on Github. Alpha6 is out. Below is a detailed changelog.
Have a lot fun playing! Download: Changelog:. More villages: dwarves, lizardmen, warriors, 3x bigger map.
Retiring Keeper games, attacking a Keeper's dungeon with an adventurer. Tech tree with 21 advances, tech books hidden on the map.
Capturing prisoners, executing, torturing or using as labor force. Saving and loading games.
New traps: alarm, web, terror, and surprise. Minion equipment management. Easier room building UI.
Selecting rectangular areas with. Tab with village list and info.
Minion limit increased to 40. Better teams UI. Button for fetching items from outside the dungeon. Controlling minion tasks. Scrolling with arrows. Keeperopedia.